Sunday, April 3, 2011

Eurwa: Magic

I've always been someone who loved the idea of magic. Of course I've always questioned some of the limits on magic. You know, the whole counter measure to magic. Mainly it takes a toll on the body, so that magi are not overpowered. I never liked that idea. So I developed my own system, naturally. My magi are limitless in the power they can weild, physicalities are no barrier, however, there is a system to manage the checks and balances.

1. The magi must have the ability to concentrate to weild his power. The more powerful the spell the more concentration needed. Simple, and effective.

2. Glyphs. Glyphs are magic negating symbols. The twist here is that only certain glyphs negate certain types of magic, also if there's a glyph already in contact with a person, another glyph will be less effective. The more glyphs the weaker the protection of all the glyphs. Of course there is an All Glyph, and yes it protects from all magic, however, it's been lost to time.

3. Magic is RARE. By rare I mean You may have 100 magi in a city of 100,000 people.

4. Magic users live longer. Believe it or not this helps magic from dying out. And I'm talking maybe an extra hundred years, nothing overly long.

So, the Schools of Magic (areas) are as follows:

Elemental: The name is self explanitory. This is the easiest form of magic to weild, yet it can be some of the most devestating. Areas of study include:

Ice
Fire
Light
Dark
Earth
Wind
Lightining
Water
Shadow

Spirit: The spirit school is something of a mixed bag. Depending on your area of study, depends on the difficulty. Spirit Magi are often used as Warders (they cast wards) because spirit wards are some of the best. However Spirit Magic also includes summoning creatures from other realms, raising the dead and healing. Therefore areas of study include:

Warding
Necromancey
Healing
Summoning

Abstraction: Abstraction is tricky to describe because it involves a mixture of Elemental and Spirit Magics. Abstract Magi are some of the most powerful magi out there. They often rely on illusions and penetrating the mental defenses of oppenents. Since the mind of a person is so complicated it's hard to control them, or make them believe what they wish them to believe. Aside from illusions of deceit Abstraction Magi can be devestating in unleashing raw power. It's more subtle than Elemental magic in the fact that it's often seen as shapes and geometrics, not the actual physcial element. Areas of study:

Illusion
Warding
Mental Assults
The Chaotics (Abstraction name for offensive capabilities)

Death: The term Death Magic is misleading. It implies summoning or raising the dead, when in fact Death Magic involves blood rituals to control individuals. It also involves several summoning rituals, along with catastrophic offensive capabilities, all fueled on the blood of the Magi him/herself or those bound to him called Givers. Givers are often enslaved individuals through Death Magic. Because of Givers, Death Magi are notorious to battle, because their Givers will sacrifice themselves powering wards or offensive spells to unimaginable levels. It is also rumoured that Death Magi have rituals to extend their lives almost infinitely.

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